Seeding Sullivant
Seeding Sullivant
Mobile App
A place-based project that will celebrate the historical and reinvigorated life of Sullivant Hall in The Ohio State University.
project intro
The project was proposed to work with students to excavate the rich historical information about the building, its namesake and its relationship to university life through archival research, oral history, and the integration of newly generated documentation.
my role
-Created personas to define stakeholders
-Collaborated with engineer team to find out technical limitations
-Explored and define interaction opportunity among mobile, users and physical beacons embedded within the environment
-Created an app that provide exceptional user experience for Sullivant Hall's past, present and future.
-Created clickable prototype for focus group user testing.
-Conducted usability testing, analyze and evaluate result for design refinement.
stakeholders
students, students' parents, alumni, OSU visitors
access to the history of building
Seeding Sullivant involves embedding the environment with physical beacon hardware that localizes access to the content database of historical and significant information about the building.
People would access this information (text, virtual 3D models, animation, recorded oral histories, and video clips) with mobile devices that are triggered at beacon points throughout the building.
dynamic interactive experience
Visiting this building becomes a dynamic interactive experience making innovative use of technology that is in most of our students’ hands every day.
visit in person, or virtually
The more the visitor explores the app, in person or remotely through the app, the more he/she learned more about Sullivant Hall.
share the visit
Be of Sullivant Hall's history and be proud of it!
To learn more about Seeding Sullivant project,
please visit: https://u.osu.edu/seedingsullivanthall/